TUG OF WAR
POTATO SACK RACE
KICK BALL RELAY
OBSTACLE COURSE FLIP CUP RELAY
Each team divides into 2 sets. The sets form a line across from each other. The first player will toss the water balloon to their teammate across from them. Once they catch it the thrower moves to the back of the line and the next person moves up. The catcher is now the thrower and throws the water balloon to the person across from them. This goes on until each person has caught the balloon. Then the space widens and the balloon toss is repeated. The team that keeps their water balloon alive the longest WINS!
Participants put both feet in the sack and begin hopping toward the next participant in the relay. Contestants must keep both feet in the sack and at least one hand on it at all times. The potato sack must remain as close to the waist as possible and should not fall below the knee. The first team to have all team members hop the full length, WINS!
The objective of the game is for each team to work together pulling a rope with the opposing team pulling against them until one team causes the other to cross the centerline. The team to accomplish this WINS!
Each team forms 3 pairs and tie their legs together to form 3 legs. The first pair will kick a ball as fast as they can towards their cone. If the ball goes out they must retrieve it and start over. Once they have reached their cone they must kick the ball around it and back down the lane where they will give the ball and leg tie to the next pair. The first team to finish WINS!
Each team will have 3 players on each side of the playing field. The first player will start by running through agility rings and then 10 yards, then jumprope through the next 10 yards to the 3rd and final challenge. They will walk or run as fast as they can while balancing a frisbee on a pool noodle. The player will hand the pool noodle to the 2nd player who will then walk/run back towards the starting line balancing the frisbee, jumprope, run back through the agility rings. This repeats until all 6 players has a turn. The first team to finish WINS!
Each member will line up in front of the obstacle course. The first person will run through the course, as they come out they will then run to the table to flip the red solo cup. Once the cup is flipped, the next person will run through. The first team to successfully flip all the cups, WINS!
Each team must consist of 6 – 10 participants.
Each game will require 6 players. You can have up to 10 players.
There is no required gender ratio, but Co-Ed teams are strongly encouraged.
Team members must be at least 16 years of age.
Have a theme or wear matching t-shirts or colors
While your team does not have to have an elaborate theme, we do ask all team members to match in some way so that each team can be distinguished from other teams.
Check-in for teams begins at 2 pm. All teams must be checked in by 3 pm.
Gates open at 3 pm for general admission.
Each player must acknowledge that they have read the legal polices and terms before purchasing a ticket.
If you didn't come with a team to compete in the Unity Games but would still like to join the fun; don't worry, there is an opportunity for everyone to unleash their inner child!
GENERAL ADMISSION GAMES
Culture Corner (Learn & Play)
Giant Connect Four
Giant Cup Pong
*Red Light, Green Light
*Head, Shoulders, Knees & Cones
FOR ADULTS 18+
FOR THE KIDS
* Wristband required